Sword of Sharpness (any sword that deals slashing damage, very rare, requires attunement ) – Here’s a sword that’s made for lopping off body parts at will, Black Knight beware.Of course, it is a cursed weapon, so if you roll a 1 the same thing might happen to you. Polymorph Blade (any sword, very rare, requires attunement ) – Getting a critical hit is always amazing, but how much cooler would it be if when you rolled a 20 on an attack roll you transformed a creature into something new.Perfect for the player in your life that thinks more things should be burning but doesn’t have time to memorize complex effects. Speak it’s command word and it bursts into flames until you tell it to stop, dealing an extra 2d6 fire damage when you hit. Flame Tongue (any sword, rare, requires attunement ) – For those who thought the sunblade wasn’t “on fire” enough, try this on for size.The most important thing is that you and your players are having fun, and getting to do the things you want to do.Īs for the players, well… have fun with these bad boys. Not every magic item has to be the result of a huge sprawling quest line, but these also aren’t things that you can find if you just stroll up to a blacksmith’s shop.Įngaging players in all three pillars of play means that once they get that awesome flame tongue it will mean something to them.īalance is important, but you can always change that by planning your encounters differently. It’s where a character will really build a bond with a weapon, so don’t be afraid to give really cool swords to players who’ve earned them.Ī big rule of thumb in this stage, and moving on, is to make your players work for what they get. We’re talking roughly 6th to 15th level, which is a decent chunk. Most of the action takes place in the middle of a campaign. Additionally, breaking the gem as an action releases the elemental, as if you had cast the spell Conjure Elemental. Inspired by the Elemental Gem item, this sword harnesses the power of an elemental.Īt the base of the hilt lies a gem which turns the sword’s damage type to that of the respective elemental. Elemental Sword Homebrew (shortsword, uncommon, requires attunement ) – You know I’ve gotta give you some homebrew to keep it exciting.While this can create some work on the DM’s side, it’s an amazing tool to get players thinking creatively about how to interact with different items. The character who wields this in its respective adventure (Sunless Citadel) actually uses it to break their foes’ weapons. Peculiar enough for a longsword, it automatically crits when you make an attack against an object. Shatterspike (longsword, uncommon, requires attunement ) – This blade is great for getting rid of nasty items or causing some mischief at the table.Plus, this gives you a chance to have a sword that adds to more than just one pillar of the D&D experience. In a world where everyone and their cousin has a +1 sword, why not get one with a bit of excitement. This weapon harbors a vengeful spirit that forces you to continue attacking a creature that deals you damage until one of you drops to 0 hit points. Sword of Vengeance (any sword, uncommon, requires attunement ) – I love me a good cursed blade.Here are a few swords that can do just that: The point is that the ones you get to play with while you’re getting to know your character still make you feel like a badass. The first few levels of the game aren’t going to bring you the best weapons, but that’s not the point. It’s a real drag when a DM, or a player for that matter, gets hung up on “That item can only be a greatsword.” Let your rogue have a Sun Blade rapier, or make something into a bow so your archer can feel useful again.Įverything in all of WotC source books and rules are carefully thought out suggestions, but you as the DM has the right (and hopefully the creativity) to be flexible with what your players want. Any weapon could have the enchantment on it, these ones are just typically found on swords. Think of these magic swords as enchantments. Typically well thought out suggestions, but suggestions nevertheless. Naturally, this radiant weapon also deals an extra 1d8 to undead, a healthy bonus in any situation. As a +2 longsword with finesse, it’s something your cleric and rogue might just end up fighting over. Like a lightsaber or a cherub’s weapon of choice, this sword of light strikes true with righteous energy. What appears to be just the hilt of a longsword ignites into a magic radiant blade. While not actually a sword of legendary rarity, this is definitely a sword that is loved by all. Sun Blade (longsword, rare, requires attunement )
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